1k story: Green and Red
Jan. 15th, 2014 01:30 pmNot 1000 words, but by some antique measure the number of words that could be stored in 1k of memory (about 200).
Green and Red
From a red square (sandstone), you could move to any adjacent green square (lawn). From a green square, you could move either onto a red square or two green squares along any diagonal. The trick was that whatever you did had to be the opposite of your previous turn. We didn't strictly define "the opposite," though we quickly ruled out "opposite opposites." You also had to say "no bouncebacks" or else it was a fair move to zoom up and down the green diagonals, bouncing off the stone wall at the west end of the lawn, until you fell down breathless or somebody got hurt.
The stated goal was to reach the east side, which you had to do exactly -- you had to step off using a fair and opposite move. Half the time the goal was just to be standing smugly in the way of the other players' moves.
Towards the end we developed the rule that you could also use your red square turn to "freeze" another player, meaning that they could not take their next turn. One evening when just the two of us were left, I shouted "freeze" over and over again, drunk on your enraged immobility, my own ecstatic stillness, until it got too dark to see.
Green and Red
From a red square (sandstone), you could move to any adjacent green square (lawn). From a green square, you could move either onto a red square or two green squares along any diagonal. The trick was that whatever you did had to be the opposite of your previous turn. We didn't strictly define "the opposite," though we quickly ruled out "opposite opposites." You also had to say "no bouncebacks" or else it was a fair move to zoom up and down the green diagonals, bouncing off the stone wall at the west end of the lawn, until you fell down breathless or somebody got hurt.
The stated goal was to reach the east side, which you had to do exactly -- you had to step off using a fair and opposite move. Half the time the goal was just to be standing smugly in the way of the other players' moves.
Towards the end we developed the rule that you could also use your red square turn to "freeze" another player, meaning that they could not take their next turn. One evening when just the two of us were left, I shouted "freeze" over and over again, drunk on your enraged immobility, my own ecstatic stillness, until it got too dark to see.